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The Mongol: Bow and arrows, lance, and sword Those doing ride-by cavalry charges will find some use for a greatsword or polearm, but most new players should stay away. With practice you can get around this in 1v1 combat, but it’s near-impossible once you’re fighting more than two or three enemies. Big weapons are a bit of a, er, handful for new players, because they have to actively block every stroke coming their way. More advanced setups may remove a shield entirely, or include two-handed weapons. Plus, weight doesn’t matter when you’re on a horse. You could use throwing axes instead of javelins, but javelins hit harder have a better range. If you prefer to melee from horseback, this loadout helps you harass enemies, shock charge troop formations, and wade into the midst of the action.
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